Discuss the affordance of Netflix. Please use some of the articles I have linked in this document along with the one I have attached. What kinds of practices does that affordance encourage or constrain?
The role of affordances, design choices, and interfaces is a major theme in the first two lessons of this course. This paper gives you an opportunity to take these concepts and apply them to a digital media object of your choice. Select the example you will analyze. You can choose a social media site like Facebook, Twitter, or Instagram; a messaging platform like WhatsApp?; a console or mobile game such as Overwatch or Pokémon Go; or television and streaming services like Netflix or Hulu. You should use the concepts discussed in lessons to analyze the design and architecture of the interface.
Your paper should:
briefly describe the object of analysis, including key elements of the interface.
identify and discuss at least 2 characteristics of the interface that you believe shape the way the user experiences the medium. What are the design choices that were made? What do they enable the user to do? What do they constrain?
discuss how these affordances create or enforce norms through the patterns of use they encourage. Who is the presumed audience? What kinds of communication does the platform allow you to do? What does it make hard to do?
Use at least 3 of Baym’s 7 Key concepts to do this analysis.
Cite at least 2 readings from our syllabus other than Baym.
Other Requirements: 4-5 pages, double-spaced, 10-12 point font with 1 inch margins. It should be submitted as a Word doc or docx or a PDF. Please, no Pages or Text files.